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3d blender models t rex
3d blender models t rex




3d blender models t rex 3d blender models t rex

#3d blender models t rex for free

I will add the Houdini Muscle Setup for free to all who have bought the model.in the future if someone is interested in it. Now the shaders and the model are closeup ready for rendering in Blender Cycles and i created a new Turntable with the final version for Blender Market. The Baking was done with Houdini's new baking tools in combination with Blender's Baking Tools. So I have decided to bake down the entire Model to get it rendered on GPU in Blender Cycles. The good thing is that this tool/algorithm follows the curvature and generate low-res models, which are looking like they are build by hand. This Tool is outstanding, because it creates quadbased models automatically with one click. Its a tool created by Wenzel Jakob, Marco Tarini, Daniele Panozzo and Olga Sorkine-Hornung, and was presented at SIGGRAPH Asia 2015. Three weeks ago, I also found a very nice tool called instant Meshes. In the last years i forgot the T-Rex, because of daily projects, but three weeks ago, I started to optimize the model again, when i joined the Houdini Beta testing. I created several turntables with nice render times. When you render Vertex Colors your render times drop by half in Cycles and in Houdini too. Now you think where is the advantage? Its simple. When the modeling and sculpting process was finished, the model had more than 50 Million polygones, and close up vertex colormaps. Later I use the point texturing tools in 3d coat to paint the model, without the need to unwrap the model.I had the idea to render Vertex Color maps instead of UVW based textures and PTEX are a missing feature in Cycles and Blender at the moment. I startet the sculpting process in Blender. I had a lot of references from different movies and images. So i decided to create a realistic looking Tyrannosaurus Rex. Another idea was to use the sculpting tools in blender, to create a creature like a raptor or T-rex. Blender has in my eyes one of the best render engines on the marked - called Cycles. Houdini has very nice simulation tools, not only for fluids and smoke, but also for flesh and tissue simulations. At the time i had established my own pipeline, a pipeline between Blender and Houdini. Two years ago, in 2014, I had the idea to use and build a muscle Setup in Houdini. Alexander Weide did an impressive T-Rex simulation using Houdini's flesh/muscle simulators and rendered it in Cycles.






3d blender models t rex